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Finally, a
Killer App for Broadband
Someone has finally found the killer app for broadband.
That’s rightbroadband’s killer app has been located and it is sports-on-demand.
The real question is: What took so long?
by Mark Kersey
ARS
Inc. Broadband & Cable Industry Analyst
[September 18, 2002] |
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Contrary to the labor problems that have plagued the sport for the past
30 years and nearly led to yet another players’ strike, a bright spot
for Major League Baseball has been its embrace of the Internet and technology
in expanding the sport’s presence online.
MLB.com
first rolled out fee-based baseball content before the start of the 2001
season and now boasts 150,000 paying subscribers to its live audio game
broadcasts and an additional several thousand to 20-minute condensed game
video streams launched in early 2002.
On August 26, MLB.com took it a step further with the first live broadcast
of a full baseball game over the Internet. The game between the New York
Yankees and Texas Rangers was free of charge to the 30,000 fans who logged
in to watch it (although they were required to submit credit card information
to verify that they did not live in the local markets of the two teams).
Major League Baseball will of course charge for this service when it is
launched commercially next year, but the impact is clear: Someone has
finally found the killer app for broadband.
Undelivered promises
To recap, we in the industry have been hearing about the promise of video-on-demand
(VOD)
for years now, and it always seems like the kind of technology that is still
“a year or two away” (similar to voice over DSL). Granted, the cable companies
have been rolling out television-based VOD throughout the past several months,
and there are several Internet-based VOD services such as CinemaNow,
Intertainer,
and MovieFly.
However, I personally have always questioned the desire of users to huddle around
their 15-inch computer monitors for two hours while watching a movie that they
probably could have picked up at their local Blockbuster
for the same price.
Sports-on-demand. (We’ll call it SODthink athletic field turffor
now, not to be confused with SVOD, or subscription video-on-demand, which is
an entirely different story.) With a few notable exceptions (such as ABC's
Monday Night Football or ESPN’s
Sunday Night Baseball), traditional sports programming is inherently regional
and not easily obtainable for out-of-towners. Ohio transplants seeking refuge
in the sunny environs of San Diego generally do not get to watch a Cincinnati
Reds baseball game, for example, unless the Reds happen to be playing the San
Diego Padres or are one of the week’s few national games on ESPN or Fox.
Fans could choose to subscribe to a premium sports package such as MLB
Season Ticket purchased through their local cable TV or satellite provider;
however, those premium services force customers to pay for a myriad of
games in which they may have very little interest just for the privilege
of watching their favorite team. SOD solves that problem by enabling fans
(at least theoretically) to purchase access to individual games or a season
package of their favorite teams’ games or some combination of other games.
This service would be of particular value to sports fans on the West Coast,
where college football games shown by the networks that begin at noon
Eastern Time are usually not shown, unceremoniously pre-empted by Saturday
morning cartoons.
The SOD experience
Moreover, the Internet is the perfect place to offer SOD, because although
viewers still must watch their SOD video streams on a smallish computer
monitor, I would argue that sportsespecially baseball, given its
more methodical (some might say slow) paceare more adaptable to
such a format given that most fans would gladly choose a less-than-perfect
viewing experience over not being able to see their team at all.
The accessibility factor of Internet-based SOD is by far its greatest
asset and is in stark contrast to Internet-based VOD sites offering streams
of popular movies such as A Beautiful Mind that can easily be rented
from the local video store. If the whole point of the Internet is to offer
users a content experience that they otherwise could not easily obtain,
be it from an art museum on the other side of the world or a baseball
stadium on the other side of the country, it is clear that the availability
issue makes SODat least for nowan experience best offered
through the Internet.
Additionally, Internet-based SOD makes sense for the professional sports leagues
themselves (Major League Baseball, the NFL, NBA, NHL, NASCAR, etc.) given that
they can control the broadcasts through an intermediary such as RealOne,
thereby avoiding the pesky rights issues that dominate the business of 21st
century professional sports. Indeed, the limited Internet SOD that has been
available up until now (through content providers such as Intertainer and Quokka)
has been almost entirely non-mainstream sports such as professional snowboarding,
parasailing and other so-called "extreme sports." While there are
certainly fans of these types of sports out there, they are dwarfed in number
by those who regularly watch NFL, MLB, NBA and college football games.
Delay of game
So why has it taken so long for mainstream Internet SOD to become reality (if
only in beta stage)?
One could certainly point the finger at broadband adoption rates that
have never lived up to the forecasts of the late 1990s as the main culprit.
Why would MLB.com or anyone else invest the resources necessary to develop
a compelling product if there aren’t any broadband users to take advantage
of it?
Of course, the broadband service providers would argue that the lack
of truly compelling content has held back broadband adoption rates (and
they would be at least partially correct in making such assertions), but
we could continue this chicken-and-egg debate endlessly. The question
remains, why has SOD taken so long to develop, considering that it is
merely an extension of long-existent offerings such as the aforementioned
live audio game broadcasts developed five years ago by Broadcast.com and
others?
The answer, it would seem, lies at least in part with the "everything
should be free" mentality that dominated online content until the last
year or so. In the golden era of Internet prosperity, the notion that people
would actually pay for online content was practically anathema and was largely
relegated to business-related services and publications such as the Wall
Street Journal Online.
The average consumer, it was believed, would not pay for online content from
certain providers if others offered it for free. Such thinking does not translate
well to the world of professional (and even college) sports, where enormous
licensing fees are either supported by advertising dollars (i.e. broadcast networks
ABC, CBS, NBC and Fox), premium fees charged to consumers (i.e. heavyweight
boxing matches on pay-per-view), or some combination of both (i.e. cable networks
like ESPN and Fox Sports Net). Professional sports executives had little incentive
to develop SOD in the face of such uncertainty regarding fee-based Internet
content.
Content with free content
Fast forward to the present. The dot-com crash has largely wiped out the
idea that advertising alone can support online content. Many of the startups
that drove Internet innovation in the late 1990s have disappeared and
broadband itself is now dominated by a handful of rapidly consolidating
service provider goliaths (ARS research shows that the ten largest broadband
service providers collectively control 83 percent of the market).
Many content providers that formerly offered their services for free have converted
to a fee-based business model, generally at the behest of shareholders who are
now demanding profits. With such fee-based models becoming more prevalent every
day, MLB.com has decided to step up to the proverbial plate (sorry, I couldn’t
help myself) with SOD, a logical step following its success with live audio
game broadcasts and more limited success with the condensed game videos.
It should be pointed out that Fox Sports Net has also jumped into the
SOD foray, offering limited webcasts of Big XII conference college football
games that began last weekend for roughly $25 every three months (just
over $8 per month) through partner RealOne’s SuperPass service.
Now all we need is for the content providers to figure out the right
way to package SOD and for the broadband service providers to provide
consumers with reliable cable modem and DSL connections so as to prevent
the SOD streaming video from coming across as something of lesser quality
than your average home movie.
SOD busters?
Some in the industry are clamoring for the Federal
Communications Commission to raise the bar as to what qualifies as "broadband"
from the current 200 kilobits per second (Kbps) to not less than one megabit
per second (Mbps), although such action does not appear to be on FCC Chairman
Michael Powell’s agenda in the near-term.
TechNet,
a high-tech industry trade group based in Silicon Valley, is pushing for
every household in America to have a fat 100Mbps broadband pipe running
to their house by 2010, a goal that may be a tad aggressive but would
certainly solve today’s broadband connection quality issues.
Fiber-to-the-home will continue its slow but steady growth as well, and it
is likely that a decent percentage of U.S. homes will have that 100 Mbps connection
over time. Ultimately, we at ARS believe that as the demand for content that
can only be viewed with a broadband connection increases, broadband service
providers will have little choice but to enhance the quality of their products
so that a more steady and consistent video stream can be maintained.
Limited exposure
Internet-based sports-on-demand is only the first step, however, in the
convergence of the online world with traditional entertainment media.
Various companies including Microsoft
and SonicBlue
(purveyor of ReplayTV) are in the process of bringing the power and ubiquity
of the Internet to the living room in the form of broadband-enabled entertainment
devices that combine the computing capabilities of a PC with entertainment
functions such as digital video recorders (DVR).
Additionally, the ultimate goal for any sports junkie (or tech geek) is video-on-demand
via high-definition television (HDTV).
Such technology would take advantage of the ultra crisp picture provided by
HDTV and would alleviate the need for viewers to huddle around their small computer
monitors while watching their video programming on-demand. HDTV adoption is
currently much smaller than broadband penetration, however, so it seems unlikely
that SOD via HDTV (digital SOD?) is in our immediate future.
For now, sports fans around the country and indeed the world can look
forward to additional limited rollouts of Internet-based SOD over the
next few months, thanks to the hard working folks at MLB.com and Fox Sports
Net.
The broadband killer app has finally arrived.
And I for one say that it’s about time. Let the games begin!
End
| Based
in La Jolla, California, ARS
Inc. provides business-to-business Competitive Market Intelligence. ARS specializes
in the daily tracking and analyzing of the e-commerce, PC, and Networking markets.
ARS is a comprehensive resource for competitive market intelligence about your
company's products, pricing, margins, marketing activities, promotional campaigns,
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